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ReactOS is a computer operating system intended to be binary compatible with application software and device drivers made for Microsoft Windows NT versions 5.x and up (Windows 2000 and its successors). It is composed entirely of free software, by means of a complete clean room reverse engineering process. Although the project is in the alpha development stage as of 2008, many Windows programs already work well. While the ReactOS kernel has been written from scratch, the userland is based on the Wine compatibility layer for Unix-like operating systems. ReactOS is primarily written in the C programming language, with some elements, such as ReactOS Explorer, written in C++. Various components of ReactOS are licensed under the GNU General Public License, the GNU Lesser General Public License and the BSD License.
DevelopmentFreeWin95 to ReactOSAround 1996 a group of free and open source software developers started a project called FreeWin95, to implement a clone of Windows 95. The project stalled in discussions of the design of the system. At the end of 1997 the project had yet to release any software. The project members, led by coordinator Jason Filby, got together to revive the project. The project's target was changed to Windows NT and the project's name was changed to ReactOS. The ReactOS project began in February 1998, started by developing the kernel and basic drivers. Version history
ReactOS project coordinator Aleksey Bragin (left) shows ReactOS functionality to Viktor Alksnis.
ReactOS's many APIs and ABIs are ready for a higher level of development and a basic GUI is available. ReactOS features ReactOS Explorer (ROSExplorer), a basic shell similar to Windows Explorer. 0.2Alpha version 0.2.0 of ReactOS, released in March 2004, is able to run many Win32 applications, including Notepad (a basic text editor), Regedit (the Registry editor), cmd.exe (the command-line interpreter), and several other applications (such as AbiWord) and some older games (such as Quake and Quake II, and the Wine clone of Minesweeper). Some games like Unreal Tournament and Deus Ex are confirmed to work, using software rendering. OpenGL runs with some minor problems, using the nVidia driver or the software implementation Mesa 3D. The first Web server (Tiny Web Server)[1] and VNC client (UltraVNC) are reported to work, and OpenOffice.org version 1.x works partly. Version 0.2.2, released on April 28, 2004, has basic bugfixes and feature improvements Version 0.2.5, released on January 5, 2005, has large improvements in networking and stability. In version 0.2.8 some elements of TCP/IP networking work, as well as a larger number of applications. Sound and USB support is still being worked on (SB16 works partially, and USB OHCI and UHCI work is still being undertaken). The USB functionality is derived from the Cromwell project. Plug-and-play work has also begun, as has the move to support the Windows Driver Model. In addition to the Lynx text-based browser, ReactOS can use DCOM components from Mozilla to browse web pages graphically. ReactOS 0.2.8 can also detect whether it is running in a VMware environment and can install the SVGA driver from the VMware Tools ISO to provide a better level of GUI performance. CSRSS has also been totally rewritten, and a "written-from-scratch" implementation of Winsock 2 is scheduled to arrive very soon. Also present in the trunk are somewhat-working elements of ddraw, dplay, and dplayx. 0.3ReactOS 0.3.0 Release Candidate 1 was released on June 15, 2006. It is also an alpha build. Improved network (TCP/IP) and Plug & Play support are the headline improvements of this version. Version 0.3.0 Release Candidate 2 was released when the audit reached 94%. It was deemed appropriate to release another candidate version at this time because so many bug fixes had been made during the audit. ReactOS 0.3.1, released on March 11, 2007, was the first release after the start of a massive kernel rewrite, which made many parts more compatible to NT 5.2. This release also features the addition of a Registry library, which greatly improved the Registry support. An easy tool for downloading popular free and Shareware applications also debuted in this release. The release of ReactOS 0.3.3 on September 12, 2007 brought more improvements in the kernel, bringing many areas closer to NT 5.2. It also brought stability increase in many core modules, especially win32k. Version 0.3.2 had been skipped due to many complex blockers, which could not be fixed in the scheduled time frame. ReactOS 0.3.4, released on January 22, 2008, brought a rewrite of registry support, syncing of DLLs with the Wine project, improved plug'n'play support, improvements to user32, Win32k, many core user mode components, shell32, the Control Panel, and the addition of a remote desktop client.[2] Version 0.3.5 was released on June 30, 2008, contains fixes for many old bugs, some having been present since 0.3 or even earlier and some being regressions introduced in further releases due to rewrites of certain components.[3] Version 0.3.6, released on August 6, 2008, also contains bug fixes in the kernel and a RTL heap implementation. Note: Unlike stated in the news entry on the website this release does not contain the initial AMD64 support (currently being developed in a separate branch). [4] Version 0.3.7 was released on November 4, 2008; it contains improved support for the x64 architecture and the start of a real MSVC compiler support. This version also includes many bug fixes and new stacks (like network). [5] 0.4Version 0.4 is expected to have a 50% compatible Windows NT Kernel, SMB support, initial audio support, Winlogon, support for USB input devices, support for the 5 most common network cards, and networking improvement.[6] 0.5Version 0.5 will be marked as beta rather than alpha. Current and future developmentThe ReactOS developers are currently working on support for USB. For this, the Cromwell version of the Linux implementation is being ported. Development is also taking place to add networking, multimedia, plug-and-play hardware support, and improving the GUI system. Java and .NET support (through Mono) has also been stubbed. After a multi-user environment is developed, Terminal Service and Remote desktop will be developed; for this xrdp, Virtual Network Computing (VNC), and rdesktop will be used. Provisions for DOS, OS/2, and POSIX subsystems have also been made, similarly to the Windows NT subsystems.[7] The developers aim to make the kernel more compatible with Windows NT versions 5 and 6, and add support for more applications. Improved USB, networking, and other hardware support may also be available, while support for file sharing services with SMB and NTFS file system support may be added. Most of these changes are already underway, while more advanced features will take longer to develop.[6] Work is also being done to improve 3D gaming support and complete OpenGL support, and progress is being made in developing ReactX, the project's open-source equivalent of DirectX.[8] Internal auditOn 17 January 2006 a (now former) developer named Hartmut Birr alleged on the ReactOS Developers mailing list (ros-dev) that ReactOS contained code derived from disassembling Microsoft Windows.[9] As a result of the allegations, the project's developers decided to temporarily suspend access to files of the operating system for non-developers while the contributors were contacted to ensure clean reverse engineering. Since ReactOS is a free/open-source software development project, this action caused a negative reaction by the free software community. Contributors to its development were not affected by this action, and all access to the software development tools was restored shortly afterwards. Consequently, from March 2006 through December 2007, an internally conducted source code audit was carried out to ensure that only clean room reverse engineering was used.[10] All developers were also made to sign an agreement committing them to use only clean room reverse engineering.[11] In September 2007, with the audit nearing completion, the audit status was removed from the ReactOS homepage. Though the audit was completed, specific details were not made public as it was only an internal effort to ensure legally produced code.[12] Related projects
Hardware requirementsThe minimum hardware requirements for ReactOS to run are:[13]
Furthermore, TCP/IP networking works with one of the following Ethernet cards:
Other cards might also work with the appropriate driver. Please mind that at the moment ReactOS works with NIC drivers up to NDIS 5.0 (Windows 2000). Architecture supportReactOS developers are currently working on a number of ports of ReactOS:
As noted, ReactOS can also be run on software which emulates or virtualizes the above hardware, such as VMware, VirtualBox and QEMU (support for Microsoft Virtual PC is currently unavailable, but may be revived in the future). As Windows NT 4.0 ran on MIPS, Alpha AXP, and PowerPC architectures in addition to the i386 architecture, and NT-derived operating systems such as Windows XP and Windows Server 2003 have been ported to several architectures (i.e. AMD64, IA-32, and IA-64), ReactOS developers have also taken initial steps in view of portability. For example, support for a variant IA-32 architecture, the Xbox platform, was added to the 0.2.5 release, and efforts toward a ReactOS port on the PowerPC and the Xen architecture are also underway as of 2005. Also currently they are working on porting ReactOS for ARM platform with the hope for a pocketPC-type ReactOS which at this point can fit better than a full featured operating system. See alsoReferences
External linksWikimedia Commons has media related to:
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